|elm-version||0.18.0 <= v < 0.19.0|
|Committed At||2018-06-16 02:27:55 UTC|
|elm-lang/websocket||1.0.2 <= v < 2.0.0||1.0.2|
|elm-lang/http||1.0.0 <= v < 2.0.0||1.0.0|
|elm-lang/html||2.0.0 <= v < 3.0.0||2.0.0|
|elm-lang/dom||1.1.1 <= v < 2.0.0||1.1.1|
|elm-lang/core||5.1.1 <= v < 6.0.0||5.1.1|
|elm-community/string-extra||1.4.0 <= v < 2.0.0||1.5.0|
|elm-community/list-extra||6.1.0 <= v < 7.0.0||6.1.0|
|RGBboy/websocket-server||1.0.1 <= v < 2.0.0||1.0.1|
billstclair/elm-websocket-framework package at elm-lang.org
A websocket-based client/server framework written almost entirely in Elm.
You design your protocol, write JSON encoders and decoders for it, the server logic to use it to transform state, and the client logic to provide a user interface, and this package does the rest.
For single-player use, and development, you can wrap your server-side code for client use, in
elm-reactor if you want, then switch easily to using a real remote server.
I have used this basic technology for both my Spokes and Archmage games. I made the Archmage version by copying and modifying the Spokes version. Now that I want a server for JSMaze, it's time to wrap it as a package, embodying my experience in a form everyone can use.
See the README in the Example directory for instructions on building and running the examples.
Bill St. Clair 31 March 2018