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elm-websocket-framework eases the creation of server-based applications.
version 5.0.0
license MIT
native-modules False
elm-version 0.18.0 <= v < 0.19.0
Tag 5.0.0
Committed At 2018-06-29 01:53:55 UTC
elm-lang/websocket 1.0.2 <= v < 2.0.0 1.0.2
elm-lang/http 1.0.0 <= v < 2.0.0 1.0.0
elm-lang/html 2.0.0 <= v < 3.0.0 2.0.0
elm-lang/dom 1.1.1 <= v < 2.0.0 1.1.1
elm-lang/core 5.1.1 <= v < 6.0.0 5.1.1
elm-community/string-extra 1.4.0 <= v < 2.0.0 1.5.0
elm-community/list-extra 6.1.0 <= v < 7.0.0 6.1.0

README

billstclair/elm-websocket-framework package at elm-lang.org

A websocket-based client/server framework written almost entirely in Elm.

This package is the client side. The server side is in billstclair/elm-websocket-framework-server.

You design your protocol, write JSON encoders and decoders for it, the server logic to use it to transform state, and the client logic to provide a user interface, and this package does the rest.

The server side depends on Node.js and RGBboy/websocket-server.

For single-player use, and development, you can wrap your server-side code for client use, in elm-reactor if you want, then switch easily to using a real remote server.

I have used this basic technology for both my Spokes and Archmage games. I made the Archmage version by copying and modifying the Spokes version. Now that I want a server for JSMaze, it's time to wrap it as a package, embodying my experience in a form everyone can use.

See the README in the Example directory for instructions on building and running the examples.

Happy Hacking!

Bill St. Clair 31 March 2018