elm-package.json
file at this tag.Tag | 1.0.2 |
Committed At | 2018-08-23 02:13:25 UTC |
This package supports interop between ianmackenzie/elm-geometry
and elm-explorations/linear-algebra
.
You can:
elm-geometry
Point2d
, Point3d
, Vector2d
, Vector3d
,
Direction2d
and Direction3d
values to and from linear-algebra
Vec2
,
Vec3
and Vec4
valueselm-geometry
Frame3d
values to the equivalent linear-algebra
Mat4
transformation matriceselm-geometry
Point3d
and Vector3d
values using
linear-algebra
Mat4
transformation matricesThis is important for working with WebGL, since the elm-explorations/webgl
package requires using linear-algebra
types when defining meshes and shaders.
This package may also be useful when using other packages that accept or return
linear-algebra
types. However, you shouldn't need this package for general
use - you should be able to do most geometric transformations you need
(rotations, translations etc.) using elm-geometry
itself.
elm install ianmackenzie/elm-geometry-linear-algebra-interop
Full API documentation is available.
The modules in this package are all designed to be imported using as
to
'merge' them with the base elm-geometry
modules; for example, using
import Point3d exposing (Point3d)
import Geometry.Interop.LinearAlgebra.Point3d as Point3d
will let you use functions from both modules as if they were part of one big
Point3d
module. For example, you could use the toVec3
function from this
package's Point3d
module with the origin
value from the base Point3d
module as if they were part of the same module:
Point3d.toVec3 Point3d.origin
--> Math.Vector3.vec3 0 0 0
Please open a new issue if you run into a bug, if any documentation is missing/incorrect/confusing, or if there's a new feature that you would find useful. For general questions about using this package, try:
You can also find me on Twitter (@ianemackenzie),
where I occasionally post elm-geometry
-related stuff like demos or new
releases. Have fun, and don't be afraid to ask for help!