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--
Y{
    "version": "2.2.2",
    "summary": "Graphic engine for turn based pixel games.",
    "repository": "https://github.com/Orasund/pixelengine.git",
    "license": "BSD3",
    "source-directories": [
        "src",
        "examples"
    ],
    "exposed-modules": [
        "PixelEngine.Graphics",
        "PixelEngine.Graphics.Image",
        "PixelEngine.Graphics.Tile",
        "PixelEngine.ScreenTransition"
    ],
    "dependencies": {
        "elm-lang/core": "5.0.0 <= v < 6.0.0",
        "rtfeldman/elm-css": "14.0.0 <= v < 15.0.0"
    },
    "elm-version": "0.18.0 <= v < 0.19.0"
}
Tag 2.2.2
Committed At 2018-08-12 08:26:40 UTC

Modules

    README

    pixelEngine

    A graphic engine for rendering turn-based pixel games.

    When to use it:

    • The game is turned based. (Board Games, Rogue-likes games, Puzzle games, Turn based strategy games)
    • The game has an idle state. (Farming games, Jump 'n' Run games, J-RPG games like Pokemon)
    • The game is tile based. (Tetris,Pack-man)

    When not to use it:

    • The game is about speed or accuracy. (Racing games)
    • The game is physics based. (Flappy Birds)
    • The game has a continues gameloop. (Platformers, western RPGs like Zelda)

    Games made with this Engine