PixelEngine is a graphic engine for rendering turn-based pixel games.
In future this libary may become a full game engine. But this is not a main goal; More over additional features will be added if they are usefull for PixelEngine.Graphics.
When to use it:
When not to use it:
I had just watched a talk about the time-travel debugger of elm. So i wanted to test it out for my next project: a little game.
The graphics engines that i could choose of where
Both used a loop to draw animations and therefore did not support the time travelling. And besides elmo-8 couldn't even render pixel graphics properly.
So i desided to try something different and to use HTML and CSS instead of WebGL. This way i could let CSS handle the animations. I knew that my little project was not a universal game engine, but for very specific games it might be just right.