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1.0.0

OpenSolid.WebGLMath.Vector2d

Transformation functions for Vector2d.

transformBy : Float3x3 -> Vector2d -> Vector2d

Transform a Vector2d by a Float3x3; note that

Vector2d.transformBy matrix vector

is similar to but not in general equivalent to

Vector2d (Matrix3.transform matrix (Vector2d.components vector))

since Matrix3.transform implicitly assumes that the given argument represents a point, not a vector, and therefore applies translation to it. Transforming a vector by a 3x3 matrix should in fact ignore any translation component of the matrix, which this function does. For example:

vector =
    Vector2d ( 2, 1 )

-- 90 degree rotation, followed by a translation by (5, 5)
matrix =
    ( ( 0, -1, 5 )
    , ( 1, 0, 5 )
    , ( 0, 0, 1 )
    )

Vector2d.transformBy matrix vector
--> Vector2d ( -1, 2 )
module OpenSolid.WebGLMath.Vector2d
    exposing
        ( transformBy
        )

{-| Transformation functions for `Vector2d`.

@docs transformBy

-}

import OpenSolid.Geometry.Types exposing (..)
import OpenSolid.Vector2d as Vector2d
import Matrix3 exposing (Float3x3)


{-| Transform a `Vector2d` by a `Float3x3`; note that

    Vector2d.transformBy matrix vector

is similar to but *not* in general equivalent to

    Vector2d (Matrix3.transform matrix (Vector2d.components vector))

since `Matrix3.transform` implicitly assumes that the given argument represents
a point, not a vector, and therefore applies translation to it. Transforming a
vector by a 3x3 matrix should in fact ignore any translation component of the
matrix, which this function does. For example:

    vector =
        Vector2d ( 2, 1 )

    -- 90 degree rotation, followed by a translation by (5, 5)
    matrix =
        ( ( 0, -1, 5 )
        , ( 1, 0, 5 )
        , ( 0, 0, 1 )
        )

    Vector2d.transformBy matrix vector
    --> Vector2d ( -1, 2 )

-}
transformBy : Float3x3 -> Vector2d -> Vector2d
transformBy matrix vector =
    let
        ( ( m11, m12, m13 ), ( m21, m22, m23 ), ( m31, m32, m33 ) ) =
            matrix

        ( x, y ) =
            Vector2d.components vector
    in
        Vector2d
            ( m11 * x + m12 * y
            , m21 * x + m22 * y
            )